![]() ![]() Select and change layout and angles from a listĬreate backgrounds and objects with 3D Primitives Select and change poses and angles from a list Support for character spacing / Italic / Outlined charactersĬharacter list (Select and insert external characters and symbols)Ĭhange the head-to-body ratio/body shape of 3D drawing figuresĪdd natural poses within the range of human motion Transform (Scale/Rotate, Scale, Rotate, Skew, Scale/Rotate/Skew) ![]() Pinch / Zigzag / Curved surface / Polar coordinates / Ripple / Wave / Twirl / Fish-eye lensįilters for lens distortion (Ver. Redraw vector line width / Redraw vector lineīlur / Blur (Strong) / Gaussian blur / Smoothing Move, add, and delete control points / Switch corners Normal / Darken / Multiply / Color burn / Linear burn / Subtract / Lighten / Screen / Color dodge / Glow dodge / Add / Add (Glow) / Overlay / Soft light / Hard light / Difference / Vivid light / Linear light / Pin light / Hard mix / Exclusion / Darker color / Lighter color / Divide / Hue / Saturation / Color / Brightness / ThroughĬhange brush tip shape/brush size /line color Scale/Rotate / Scale / Rotate / Free transform / Distort / Skew / Perspective / Flip vertical / Flip horizontal Import Photoshop Gradient file (extension. Tone curve / Posterization / Reverse gradient / Color balance / Binarization Zoom In/Zoom Out / Smooth continuous zoom (0.8–3200%)īrightness/Contrast / Hue/Saturation/Luminosity / Level correction Rotate canvas to any angle / Flip canvas vertically or horizontally Remove dust / Fill leftover / Select dustīrightness/Contrast / Hue/Saturation/Luminosity / Posterization / Reverse Gradient / Level Correction / Tone Curve / Color balance / Binarization Rounded balloon / Ellipse balloon / Curve balloon / Balloon pen / Balloon tail / Thought balloon tailįlash pattern / Flash / Dense flash, Sea urchin flash / FireworkĬontrol point / Pinch vector line, Simplify vector line / Connect vector lines / Adjust line width / Redraw vector line / Redraw vector line width Special ruler (Parallel line / Parallel curve / Multiple curve / Radial line / Radial curve / Concentric circle / Guide) ![]() Linear ruler / Curve ruler / Figure ruler / Ruler pen / Guide / Perspective ruler / Symmetrical ruler Rectangle frame / Polyline frame / Frame border penĭivide frame folder / Divide frame border Scattered focus lines / Dark focus lines (curve) / Dense focus lines / Brightness / Burst Scattered speed lines/ Dark speed lines / Gloom / Rain ![]() Straight line / Curve, Polyline / Continuous curve / Bezier curve / Lasso fill / Rectangle / Ellipse / Polygon Refer only to editing layer / Refer other layers / Enclose and fill / Paint unfilled area (Closed area fill) Rectangle / Ellipse / Lasso / Polyline / Selection pen / Erase selection / Shrink selectionīlend, Blur / Finger tip / Painterly blender / Wet bleed blender / Textured blender Object / Select layer / Light table / Edit timeline Take your 'New Shape from Mix' key (titled 'Key 9' in this example) and move this new key to the very top of your Shape Key list! (Make certain there are NO shape keys listed above this shape key, or this method will not work!)ĭo this process on all keyed meshes you would like to join.Intermediate color palette / Approximate color palette (Otherwise, your new shape key will double-up over any existing shape keys - this will create an undesirable stretched or distorted effect.) This is a destructive method which is purely visual, and is used for modeling purposes.įinally, before finishing, delete or set all pre-existing shape key values to 0. This method will NOT preserve shape key functionality. This will create a new shape key using your current "mix" of shape keys and mesh data.Īnother quick WARNING before proceeding. Go to where your Shape Keys are stored, under "Object Data Properties."Īfter keying your object into the desired position, in the Shape Keys panel, click the options arrowhead (shown above) and select "New Shape from Mix." Select the first "Shape Keyed" object you would like to join. This is a destructive method which is purely visual, and is used for modeling purposes. Here is what worked in the end:Ī quick WARNING before proceeding. The above method did not quite work for me! I wanted to join two keyed meshes to create one mesh, removing shape keys, while retaining the resulting shapes of my combined shape keys. ![]()
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